Being a good blogger is like being a good comedian. You need to talk about the things you know. So find inspiration in your life. If you’re buying a house, talk about that. Link to interesting articles you read this week. Post a photo of a project you’re working on. All that is important is that you are genuine, and then the audience will connect with you.
There is a mantra in the open source software world of Release Early, Release Often. It means get your stuff out there quickly, and keep it coming.
However, there’s no reason this should apply to only open source software. It should apply to all software. Don’t do huge releases. Measure your releases in days or weeks, not months or years. If you do, you’ll see fewer bugs; the bugs you see will be easier to spot because less changed; and you’ll be able to respond more quickly to whatever comes up.
I’m going to Protospiel this week. If you’re around Chelsea, Michigan, or hanging out at Protospiel with me, don’t be afraid to say hello. I’ve got my new game with me called “9 Hours ‘Til Dawn”, so you can check that out. Or better yet, I’ll play your game. And as always, I’ll be bringing lots of SWAG from The Game Crafter. Hope to see you there.
Whether you’re planning a new product for your business, buying a new car, or launching a crowd funding campaign, DO THE MATH.
I run very complicated models in spreadsheets when I’m trying to figure out whether or not something is going to work out the way I think it will. And even with all the prep work, I still get it wrong sometimes. But most of the time, I catch a ton of mistakes that could mean the difference between success and bankruptcy. Build in all the costs. Build in your time. Build in a margin of error. Take everything you can think of into account, and you’ll be much better off.
And once the project is complete, look back and see what you missed. That way you won’t miss it next time.